Mood is the atmosphere or emotion conveyed by a literary work. A writer creates mood by using concrete details to describe the setting, characters, or events. The writer can evoke in the reader an emotional response - such as fear, discomfort, longing, or anticipation - by working carefully with descriptive language and sensory details. The mood of a work might be dark, mysterious, gloomy, cheerful, inspiring, or peaceful.
Tone is the writer’s attitude toward the subject or toward the reader of a work. Examples of different tones that a work may have include familiar, ironic, playful, sarcastic, serious, and sincere.
First-person point of view: narrator uses words such as I and We Second-person point of view: narrator uses YOU Third-person point of view: narrator uses words such as HE, SHE, IT and THEY
Character is a person (or sometimes an animal) who takes part in the action of a story
Characterization is literary techniques writers use to create characters and make them come alive. Writers use the following techniques to create characters. Direct description: describing the physical features, dress, and personality of the character. Behavior: showing what characters say, do, or think. Interaction with others: showing what other characters say or think about them. Internal state: revealing the character’s private thoughts and emotions. ------submitted by Cheryl from EMC text November 4 2009
Plot: a plot is a series of events related to a central conflict, or struggle. A typical plot involves the introduction of a conflict, its development, and its eventual resolution. The elements of plot include the following: Exposition: sets the tone or mood, introduces the characters and setting, and provides necessary background information. Inciting incident: introduces a central conflict with or within one or more characters Rising action: develops a central conflict with or within one or more characters and develops toward a high point of intensity Climax: the high point of interest or suspense in the plot where something decisive happens Falling action: the events that follow the climax Resolution: the point at which the central conflict is ended or resolved Denouement: any material that follows the resolution and that ties up loose ends. Draw conclusions: when you draw conclusions, you are gathering pieces of information and then deciding what that information means. Infer: deduce or conclude (something) from evidence and reasoning rather than from explicit statements. -----submitted by Calvin (from EMC textbook)
Protagonist
Central figure in a story
Antagonist
Character who struggles against the protagonist
Major character
Character with a significant role in the action of the story
Minor character
Character who plays a lesser role
One-dimensional character
Character who exhibits a single dominant quality (character trait)
Three dimensional character
Character who exhibits the complexity of traits of a human being
Static character
Character who does not change during the course of the story
Dynamic character
Character who does change during the course of the story
Stock character
Character found again and again in different literary works
Motivation
The force that moves a character to think feel, or behave a certain way.
(for example, a character may be motivated by greed, love or friendship) ------submitted by Wendy from EMC text November 4 2009 irony: a difference between appearance and reality verbal irony: it occurs when a statement is made that implies its opposite irony of situation: it occurs when an event violates the expectations of the characters gothic:
1. relating to a style of fiction that emphasizes the grotesque, mysterious, and desolate. (Setting is remote, isolated, dark, decaying. Think old castle or very old home. Secret passageways or underground tunnels may be encountered. The weather is disturbed, stormy or rainy and the key incidents take place in darkness of night. There is often a palpable sense of evil. Often, someone is ill. Most often, the sick or weak person is a woman. The atmosphere is morbid - haunted by the presence of death, and there is always the chance of encountering the supernatural (magic, ghosts, etc.---Mr. Lindstrom)
2. barbarous; crude
3. relating to the Middle Ages; medieval horror: an intense, painful feeling of repugnance and fear naturalism:
1. Factual or realistic representation
2. Philosophy; The system of thought holding that all phenomena can be explained in terms of natural causes and laws ambiguity: doubtfulness or uncertainty as regards interpretation unreliable: not reliable; untrustworthy narrator: a person who tells a story or gives an account of something (so, an unreliable narrator is a narrator whose word cannot be trusted. For example, in "The Cask of Amontillado," the narrator is Montresor, a devious murderer who takes perverse joy in killing a friend. Would you trust him?--Mr. Lindstrom) ------submitted by Sae-Ra from EMC text November 4 2009 Dank- wet, clammy, muggy, sticky, soggy Palpable- readily or plainly seen, heard, perceived Game-an amusement or pastime: children's games Game- pertaining to or composed of animals hunted or taken as game or to their flesh. To act or play in accordance with the rules. Quarry-an excavation or pit, usually open to the air, from which building stone, slate, or the like, is obtained by cutting, blasting (also, the animal the hunter is hunting. For example, Zaroff's quarry is men. - Mr. Lindstrom) “Beast at bay”- this is an expression used to describe a trapped or "cornered" animal. Such an animal is very dangerous because it will often not surrender or give up. Instead, realizing that it must attack its pursuer or die, it will fight to the death. (Mr. Lindstrom) Cask- a container made and shaped like a barrel, esp. one larger and stronger, for holding liquids. Palazzo- an impressive public building or private residence; palace. Roquelaure- a cloak reaching to the knees, worn by men during the 18th century. Impunity- exemption from punishment. Carnival- is a festive season which occurs immediately before Lent; the main events are usually during January and February. Carnival typically involves a public celebration or parade combining some elements of a circus, masque and public street party. People often dress up or masquerade during the celebrations, which mark an overturning of daily life. Def. from Wikipedia, supplied by Mr. Lindstrom) ------submitted by Salta from EMC text November 4 2009
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Mood is the atmosphere or emotion conveyed by a literary work. A writer creates mood by using concrete details to describe the setting, characters, or events. The writer can evoke in the reader an emotional response - such as fear, discomfort, longing, or anticipation - by working carefully with descriptive language and sensory details. The mood of a work might be dark, mysterious, gloomy, cheerful, inspiring, or peaceful.
Tone is the writer’s attitude toward the subject or toward the reader of a work. Examples of different tones that a work may have include familiar, ironic, playful, sarcastic, serious, and sincere.
First-person point of view: narrator uses words such as I and We
Second-person point of view: narrator uses YOU
Third-person point of view: narrator uses words such as HE, SHE, IT and THEY
Character is a person (or sometimes an animal) who takes part in the action of a story
Characterization is literary techniques writers use to create characters and make them come alive. Writers use the following techniques to create characters.
Direct description: describing the physical features, dress, and personality of the character.
Behavior: showing what characters say, do, or think.
Interaction with others: showing what other characters say or think about them.
Internal state: revealing the character’s private thoughts and emotions.
------submitted by Cheryl from EMC text November 4 2009
Plot: a plot is a series of events related to a central conflict, or struggle. A typical plot involves the introduction of a conflict, its development, and its eventual resolution. The elements of plot include the following:
Exposition: sets the tone or mood, introduces the characters and setting, and provides necessary background information.
Inciting incident: introduces a central conflict with or within one or more characters
Rising action: develops a central conflict with or within one or more characters and develops toward a high point of intensity
Climax: the high point of interest or suspense in the plot where something decisive happens
Falling action: the events that follow the climax
Resolution: the point at which the central conflict is ended or resolved
Denouement: any material that follows the resolution and that ties up loose ends.
Draw conclusions: when you draw conclusions, you are gathering pieces of information and then deciding what that information means.
Infer: deduce or conclude (something) from evidence and reasoning rather than from explicit statements.
-----submitted by Calvin (from EMC textbook)
Protagonist
Central figure in a story
Antagonist
Character who struggles against the protagonist
Major character
Character with a significant role in the action of the story
Minor character
Character who plays a lesser role
One-dimensional character
Character who exhibits a single dominant quality (character trait)
Three dimensional character
Character who exhibits the complexity of traits of a human being
Static character
Character who does not change during the course of the story
Dynamic character
Character who does change during the course of the story
Stock character
Character found again and again in different literary works
Motivation
The force that moves a character to think feel, or behave a certain way.
(for example, a character may be motivated by greed, love or friendship)
------submitted by Wendy from EMC text November 4 2009
irony: a difference between appearance and reality
verbal irony: it occurs when a statement is made that implies its opposite
irony of situation: it occurs when an event violates the expectations of the characters
gothic:
1. relating to a style of fiction that emphasizes the grotesque, mysterious, and desolate. (Setting is remote, isolated, dark, decaying. Think old castle or very old home. Secret passageways or underground tunnels may be encountered. The weather is disturbed, stormy or rainy and the key incidents take place in darkness of night. There is often a palpable sense of evil. Often, someone is ill. Most often, the sick or weak person is a woman. The atmosphere is morbid - haunted by the presence of death, and there is always the chance of encountering the supernatural (magic, ghosts, etc.---Mr. Lindstrom)
2. barbarous; crude
3. relating to the Middle Ages; medieval
horror: an intense, painful feeling of repugnance and fear
naturalism:
1. Factual or realistic representation
2. Philosophy; The system of thought holding that all phenomena can be explained in terms of natural causes and laws
ambiguity: doubtfulness or uncertainty as regards interpretation
unreliable: not reliable; untrustworthy
narrator: a person who tells a story or gives an account of something (so, an unreliable narrator is a narrator whose word cannot be trusted. For example, in "The Cask of Amontillado," the narrator is Montresor, a devious murderer who takes perverse joy in killing a friend. Would you trust him?--Mr. Lindstrom)
------submitted by Sae-Ra from EMC text November 4 2009
Dank- wet, clammy, muggy, sticky, soggy
Palpable- readily or plainly seen, heard, perceived
Game-an amusement or pastime: children's games
Game- pertaining to or composed of animals hunted or taken as game or to their flesh. To act or play in accordance with the rules.
Quarry-an excavation or pit, usually open to the air, from which building stone, slate, or the like, is obtained by cutting, blasting (also, the animal the hunter is hunting. For example, Zaroff's quarry is men. - Mr. Lindstrom)
“Beast at bay”- this is an expression used to describe a trapped or "cornered" animal. Such an animal is very dangerous because it will often not surrender or give up. Instead, realizing that it must attack its pursuer or die, it will fight to the death. (Mr. Lindstrom)
Cask- a container made and shaped like a barrel, esp. one larger and stronger, for holding liquids.
Palazzo- an impressive public building or private residence; palace.
Roquelaure- a cloak reaching to the knees, worn by men during the 18th century.
Impunity- exemption from punishment.
Carnival- is a festive season which occurs immediately before Lent; the main events are usually during January and February. Carnival typically involves a public celebration or parade combining some elements of a circus, masque and public street party. People often dress up or masquerade during the celebrations, which mark an overturning of daily life. Def. from Wikipedia, supplied by Mr. Lindstrom)
------submitted by Salta from EMC text November 4 2009
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